Hi my name is Joe Bryant and I am an Australian Animator. I have a little over 4 years experience in games animation, and a BFA with honours. I am currently living in London, UK.

See my skills and software experience listed below.

Keyframe Animation

I like to create colourful hand keyed animations. I work either from scratch, thumbnails, acting out, or from video reference, depending on what is needed at the time.

Rigging

As an animator I have an invested interest in how cg characters are constructed and how effectively the bits articulate. It's also nice to suggest efficient ways to create more complicated things like robots, snakes or octopi, so that animating them doesnt become a nightmare!

Scripting

I like to learn scripting languages, mostly to streamline my workflows. Most of my experience is in maxscript and unity (javascript)

3d studio max

I have been using 3dsmax forever, 4 years on professional projects. Very comfortable with character studio. I know maxscript fairly well.

Motionbuilder

1 year experience with a good animation pipeline.

Maya

Experienced in animating, rigging, and comfortable with melscript.

Flash

After Effects

Havok Behavior

Unity

highly proficient

good understanding

some experience

Be sure to check out my showreel, which is full of my Animation samples, including a detailed shot breakdown.

 

Frontier Developments

Temporary Animator, 2 months

Between August and October 2011, I was on a short but sweet contract as a temporary animator at Frontier - a videogame studio in Cambridge, UK. I was there to work on Kinect Disneyland Adventures for the last few months of development. Using 3dsmax, I was working on cutscene and staged animations, as well as helping to implement outsourced animation work.

Disneyland Kinect

360 Kinect
Announced June, 2011

I was part of the animation team, doing some cinematics work and implementing the outsourced animation.

SEGA STUDIOS AUSTRALIA

Animator, 1 year 3 months

From Febuary 2010 until May 2011, I worked on contract at Sega Studios Australia - a videogame studio in Brisbane, Australia. Using Motionbuilder, 3dsmax, and Havok Behavior, I created mostly gameplay animations using motion capture in realistic style. I also had some experience with ragdoll, helped to integrate middleware features, and had some adventures at the motion capture studio.

London 2012 Olympic Games

PS3,360
Announced May, 2011

I was part of the gameplay teams, creating animations for gameplay. I also had a small dose of research and development for the animation pipeline.

REDTRIBE

Animator, 2 years 9 months

From Febuary 2007 until September 2009, I worked at Redtribe - a videogame studio in Melbourne, Australia. Using 3dsmax, I created mostly combat, cutscene and dancing animations in various styles cartoon and realistic. I also had experience with rigging, scripting, outsourcing, export pipelines, management and art direction.

Space Chimps

360, Wii, PS2
Shipped September, 2008

I was part of a small animation team which handled the most of the project.

Looney Tunes: Acme Arsenal

360, Wii, PS2
Shipped November, 2007

I joined a growing team to work on Looney tunes: Acme Arsenal, working on a healthy mix of character animations, maintenance tasks, and helping out with character rigging and effects.

 

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